G+_Bernard Bout Posted September 1, 2016 Share Posted September 1, 2016 Fr. Robert. Just watched the KH 241 on Youtube. One thing I notice is that ALL your 3D designs done on Thingiverse have "faceted" edges wherever there are round/circular parts. For instance the cover shown below has the circular edge clearly faceted. Surely you know about the hundreds of "Shape Generators" available on Tinkercad? For instance I show below the standard tinkercad cylinder that you use (Orange) and the Shape Generated cylinder (Blue). Notice the difference. Smooth curves instead of faceted. Even prints smoother. And your design with the faceted curve outlined below. Hopefully you will use these in your future designs. Have a great time in Berlin. By the way you mention the "Helper files" - where are they? They are not on youtube nor on the Twit KH page. Link to comment Share on other sites More sharing options...
G+_Eddie Foy Posted September 2, 2016 Share Posted September 2, 2016 I do believe that the facets are a product of converting to STLs. I don't think you can make true circle with just triangles. Link to comment Share on other sites More sharing options...
G+_James Hughes Posted September 2, 2016 Share Posted September 2, 2016 Might be a resolution issue. I have no problem making smooth circular shapes. Could also be a tinkercad limitation. I use fusion 360 (both are Autodesk products). Link to comment Share on other sites More sharing options...
G+_Bernard Bout Posted September 2, 2016 Author Share Posted September 2, 2016 Eddy - The 2nd image I posted above is a model on tinkercad BEFORE exporting to STL. In the video you can clearly see the facets of the above part exactly as in the sample above. Sure you can, almost. If the triangles are small enough then together they will appear to be a smooth circle and will certainly print that way. Anyway ALL graphic programs use straight lines to draw a circle. In all CAD apps you can draw a circle and specify how many "sides" it will have. The more sides = smoother cylinder = longer slicing time = smoother cylinder when printed. Link to comment Share on other sites More sharing options...
G+_Bernard Bout Posted September 2, 2016 Author Share Posted September 2, 2016 James Hughes.This is not a Tinkercad limitation. I posted a smooth cylinder done in tinkercad above - the blue cylinder Link to comment Share on other sites More sharing options...
G+_James Hughes Posted September 2, 2016 Share Posted September 2, 2016 Bernard Bout? then I guess it's a resolution or settings issue. I noticed it too. Link to comment Share on other sites More sharing options...
G+_Bernard Bout Posted September 2, 2016 Author Share Posted September 2, 2016 James Hughes The native Thingiverse primitives use low poly -> faceted cylinders.Like the default number of sides in Sketchup is 12 for a circle. At that res. you get similar blocky edges. I guess this is for people just starting out in modeling. But Thingiverse also has Custom Shape Generators, literally hundreds of them, as well as community written ones. To avoid the low poly blocky edges you pick one of these instead of the bog standard ones. Then you get much smoother curves. The blue cylinder has 100 sides, the orange is the default primitive. Not only do the blocky edges look bad but where they will be printed large like in this KH project, this round object with square sides is supposed to fit on a proper cylinder and be waterproof which it cannot. Link to comment Share on other sites More sharing options...
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