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Every time a console maker abuses DRM this happens


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Fr. Robert Ballecer, SJ Will you still be buying an XBox One despite the DRMs and needing to check in every 24 hours?

 

Also, did MS ever say why you need to check in every 24 hours. What is being sent back (and forth), why can't it be once a fortnight, or once a month? No conspiracy theories on this end, just interested in what type of information requires a daily check-in.

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I look at it like this, it's typical Microsoft fashion to fail at what they make so good. The upcoming Xbox One will likely join the ranks of the Zune and Windows Mobile, along side the dying Windows phone OS if they keep this mentality. Lets face it who wants something that will be worthless when they decide to give up on it? I mean what happens when it cant "check in" on that 24th hour? Will it just be a brick? The thing that bothers me even more is the idea that you cant play used games! I really? It's not enough to have to pay them $60 a year for Live? How much more can they hurt their loyal customers? Im glad I jumped ship long ago and went back to Sony!?

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They know how many 360s they sell and how many get connected to the Internet so they are quite aware that requiring Internet will not affect the vast majority of gamers. The check is just how they are handling the DRM now by verifying that what is being played on an account is actually registered to that account. Basically it is just the Steam model which had proved quite successful other than the fact that unlike steam you can actually lend a game to a friend for awhile or that some games may actually be able to be resold. Seems to me that if the games are good and the extra bonus TV/livingroom Crap is kinda cool then the fact that it requires some Internet hardly seems a big deal.

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I'm not sure how much the Internet issue will affect sales - Dean Albach is right, and MS have the numbers on how many consoles are connected to the net right now. It's a balancing act, and in terms of DRM it looks like MS have favoured the publishers, and is a bit restrictive. My guess is that it is a bit of a stopgap between physical media, and a fully downloadable content system in the future. If you think DRM is restrictive now...

 

Fr. Robert Ballecer, SJ  Microsoft have some great technology out now (I even like Win8 on a non-touchscreen device), so it will be interesting to see how it all fits together. They definitely need to show the advantages of buying into the MS ecosystem for consumers. That was one of the things about WWDC, quite a few minor updates, but with iWork in the Cloud, and Keychain etc they just kept pushing the convenience of the Apple ecosystem.

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If the DRM does affect users then the point is valid and the tools are in place to indeed have a negative impact but whether the publishers choose to restrict the resale of games or not remains to be seen.  If most do not implement the DRM restrictions then then ones that do can expect a backlash.  If the DRM works then users should not even notice it is there, if you have to phone customer support to play what you pay for then complaints are also valid.  I will wait and see before flaming or praising what MS is doing.

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But why punish those, who are the majority that don't infringe on their copyright in the first place? As Leo says, do they really think we're all criminals? I mean really, it only makes it harder for the honest user to enjoy the product, the people who they are trying to protect themselves from will just keep finding ways around it, while we get punished for it

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